perks for Bops 2

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perks for Bops 2

Post by FilthyMcNasty4U on Mon Sep 10, 2012 7:04 pm

Perk 1:

Flak Jacket : Take less explosive damage.
Ghost : Cannot be detected by enemy UAVs while moving.
Blind Eye : Unaffected by AI-controlled perks.
Hardline : Receive bonus score points.
Lightweight : Move faster, take no damage from falling.
Perk 2:

Hard-wired : Immune to counter-UAV and enemy EMPs.
Scavenger : Replenish ammo and grenades from fallen enemies.
Cold-blooded : Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
Toughness : Flinch less when shot.
Fast Hands : Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
Perk 3:

Engineer : Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
Dead Silence : Move silently.
Extreme Conditioning : Sprint for a longer duration.
Tactical Mask : Reduce the effect of flash, concussion and shock charges.
Awareness : Enemy movements are easier to hear

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Re: perks for Bops 2

Post by Xiaolnmunk on Mon Sep 10, 2012 7:33 pm

A little bird told me that they are not making any general gun modifier perks, that way they can tweak guns individually.

>MFW I have no face

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